Can you quest in outlands at 57




















The XP is half, but all the mobs also have about half the hit points. Ultimately what this will do is put you in a better situation when you turn 70, you'll probably still be doing Nagrand quests, leaving SMV, BE, and Netherstorm quests to be pure money generators for your flight training. Post by druidpala i say at 58 just kick all the qs u had from Azeroth out the door and lvl to 60 or 61 in out land more fun and better gear but 57 might be a bit low.

Post by Spectrezh my friend was leveling his paladin in outlands at ish. Post by mojojojo I went outland at 58, I found grinding the helfire mobs much more intressting than the old, boring as hell, quests in Azeroth. That's where this Burning Crusade Classic zone level guide can help.

Below, we've put together a simple breakdown of each of the new zones available in Burning Crusade Classic and their suggested level ranges, so you know where to go and when. Further down, you'll also find some general advice aimed at newer players that might make your foray into the Dark Portal a little easier. Also, here's our guide on WoW Classic zone levels from 1 to You'll start in Hellfire Peninsula, but if you're wanting to level quickly it will be advantageous to hop between zones to knock out quests that are at or below your level.

All you have to do is kill ten Felguards as they come out of the portal. Other NPCs are helping, even if no other players are there , so take a few minutes just to get the Tabard of the Protector.

It's a nice souvenir and only available during the pre-patch. Alliance players get more traction here than Horde players, as this is where you grind rep and finish quests for the Frostsaber mount. That makes it essential for one faction, but that doesn't mean Hordies are left out entirely. This is where the Timbermaw Tribe lives, a faction famous for its slow and tedious grind, and everyone is interested in the high-level items they sell to friends.

Miners, herbalists, and tailors can farm needed materials throughout the zone while they finish quests. Stratholme is the highest level dungeon you can run without going to Blackrock Mountain on the opposite continent. It's got everything a growing 'toon needs, including Argent Dawn rep, enchanting mats, and some badass endgame gear.

Lucky players can even get their hands on a Deathcharger mount. This is one of the toughest 5-man dungeons, with an open concept plan that leaves your party more vulnerable to accidental pulls and moving patrols. That makes it great practice for endgame raids. Silithus is one of those zones that flies under the radar until you reach those last few levels. Druids and other toons that are connected with the Cenarion Circle faction might visit earlier, but most players don't find this zone until they wander in from Un'Goro Crater next door.

When the campaign begins to open the Gates of Ahn'Qiraj, this zone becomes essential to visit, even mandatory. Grind rep with the Cenarion Circle, defeat a few murder bugs, and gather the mountain of mats needed to start one of the most notorious events in Azerothian history.

Horde players find this zone earlier than their Alliance counterparts because it's right next to the Forsaken starting area. Lowbies often wander past the Bulwark and find out the hard way, after they aggro half the forest, that the mobs here start at level The Western Plaguelands is home to several significant factions, items, and locations.

There's the Ruins of Lordaeron, where you and some friends can meet Chromie of the Bronze Dragonflight and battle the Lich Araj, all important things to do on your way to the endgame. By the time players reach level 55, Blackrock Mountain is already a familiar sight.

Before you venture into the raids, however, you need to prove yourself Upper Blackrock Spire. It requires only 10 players, unlike other Classic raids that require 20 or 40, and is where you can finish the attunement quest for Blackwing Lair. This is the lower level of another dungeon and raid, Upper Blackrock Spire, but you take a right at the entrance instead of a left.



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