What should i bind dungeoneering
Reset your progress once you have all of your available floors ticked off, you can check this by selecting a floor with the ring of kinship, once all of them have been marked you should reset. When you finish all the floors you can, reset. To me ed2 appears to be the easiest. First boss can be tricky until you know what to do. Can be exchanged at the artisans workshop to exchange for rune salvage, or armour.
Rune item tokens are an item added in the Mining and Smithing rework. What is Rune token? It is used for the swap, staking fee payment in the Governance mechanism, rewards for the Validators. Adamant item tokens are an item added in the Mining and Smithing rework. Smithable adamant items were converted into adamant item tokens upon logging in after the rework; there is no other way to earn tokens. Rune salvage. Salvage is a type of drop whose only function is to be alchemised or disassembled.
Salvage cannot be used, equipped or broken down into ore with a spring cleaner. Salvage does not stack and can be traded.
Mithril item tokens are an item added in the Mining and Smithing rework. Smithable mithril items were converted into mithril item tokens upon logging in after the rework; there is no other way to earn tokens. After getting rune item tokens, you can spend them via Elof in RS Artisan Workshop, located in the south-east corner of Falador. These tokens can be used on upgraded rune items or rune salvage, and the token cost varies between 10 and Oddments are currency obtained from Treasure Hunter.
A lot of it comes down to personal preference. See the Quick Guide on Bosses for information on how to acquire the T11 versions of the listed equipment. The battleaxe is versatile and probably the best choice for solo Dungeoneering. It has a relatively high damage output and the slash and crush attack styles can handle most enemies. It may have trouble against Har'lakk the Riftsplitter who has extremely high melee defence against all styles but stab.
The platebody offers extreme protection against slash, stab, and ranged attacks, though is lacking in crush and magic defence. It is generally a better choice than a chainbody, though it would be a good idea to pray against Brutes, even the lower levelled variants.
If not meleeing, it is typically recommended to remove the platebody. However, if maging a high level warrior, it is actually fairly easy to hit while tanking thanks to their extremely low magic defence.
The Hexhunter Bow Soulgazers, 99 Slayer allows a very high damage output against most magic-based monsters and bosses. Highly recommended against the bosses Plane-freezer Lakhrahnaz, Necrolord, and Hobgoblin Geomancer but has many applications beyond this including Mercenary Leaders, Forgotten Mages, Reborn Mages, and Demons, which are difficult to tackle with melee.
The longsword offers roughly the same damage as a battleaxe but give the option of high accuracy stabbing. However, the stab style is controlled and not affected by the Berserker class. If duoing , one partner could use a battleaxe and the other could use a longsword to cover all styles of melee attack, especially useful for bosses weak to stab such as Har'lakk or the Seekers. The chainbody offers extreme crush and moderate slash defence in exchange for practically half of the defence in stab and ranged.
The longbow is a much weaker alternative to the Hexhunter and should only be used in case of Necrolord or when bound by the Hobgoblin Geomancer. Arrows must be bound in the ammo slot. However, it is the only weapon that can use stab with the Berserker class, and the stab accuracy of the rapier rivals that of the longsword.
The Blood Necklace Edimmus, 90 Slayer is an extremely useful all-purpose accessory. It offers substantial attack, defence, and strength bonuses, increasing the effectiveness of your weapons. The spear offers all three attack styles, though favors stab, followed by crush, followed by slash in accuracy.
While it has a higher base strength than even a battleaxe, the lack of the Berserker class limits its damage output considerably. Furthermore, it is two-handed. It has potential as a solo weapon and frees up the Ring of Kinship for other uses such as the Skiller classes, but is overall not recommended.
The Flameburst Defender Pyrefiends, 30 Slayer offers moderate attack, defence, and strength bonuses, though is nowhere near as useful as the Blood Necklace.
Furthermore, it occupies the shield slot, meaning you would have to switch around if also using a Surgebox. The 2H sword , known as the go-to weapon of every team, has limited usefulness in solo and duo Dungeoneering.
While it boasts the highest damage output and accuracy besides the maul, which is generally useless, its stats are largely unnecessary for the much weaker monsters and bosses found in small and medium dungeons. It could still be bound as an alternative to a battleaxe, but is slower. A high turnover rate in attacks is essential to completing dungeons efficiently. However, the Blood Necklace offers positive bonuses in all stats while the Seeker's Charm has negative melee attack and strength bonuses.
It is very effective against high levelled warriors that are otherwise practically immune to melee and range attacks. It is also useful against Necrolord and allows you to forgo looking for bow supplies if arrows are bound.
If soloing, keep this bound. If duoing, let one partner keep the Surgebox after level while the other binds the best possible bow.
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