Why does counter fail pokemon
Yeah, it's awesome switching in a ground pokemon, say Sandslash, against Zapdos or something and countering HP Grass. More topics from this board What are you supposed to say to Walda in Rustburo City? Side Quest 2 Answers Whats the best way to level up pokemon?
Build 6 Answers What do you do once you beat team magma and awaken Groudon? General 2 Answers Common pokemon that can use flash? Build 7 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. So it seems like if we take Player 1's side to the extreme, that's another away for Counter to fail. You could perhaps take the Player 1 cart interpretation only if a move is confirmed. I think whatever is decided, it's important for the players to have easy access to the information on how PS differs from cart link battles.
Last edited: Jan 17, Quite Quiet only madness. Given Enigami 's other note regarding counter it doen't seem to me that there is any way to cleanly account for all ways Counter can desync. Either tie games that would end up in a desync if playable on cart, or ban Counter. Maybe we could come up with a complete spec of "evey way desyncs happen and how we decdied that the mechanic works", but then we're straying even further than how cart works.
If a mechanic or feature behaves in unexpected or buggy ways we should just deal with it. Obviously, this makes RBY less playable than before, but other issues in other gens doing the same aren't modded out of the game because of that. We should accept that this is how the game is and work with what we have. Stratos Banned deucer. I dunno Quite Quiet, we're really pretty inconsistent with this stuff. It should hopefully be possible to determine how Counter "should" work by finding an NPC who can use the move and just testing its behavior in PvE battles?
If that ends up nerfing it because it will never work on switching then, well, fine I personally feel like if we're accepting to mod the game to make things closer to what we would like them to be, then we might as well ban misses and recovery fails, so my initial instinct is to avoid modding and just ban Counter - which leads me to my second point: I have a serious issue with the OP ruling out banning counter because "he does not like it", which just translates to "I've been playing this tier with Counter for a long while and I do not want that to change".
This tier already has several issues due to refusing to change. Research showing that some pokemon cannot get max DVs in all stats without the use of glitches has been completely ignored, and even though this survey confirmed that a majority of players would like to see something change in terms of tiering, absolute fuck all has been done to act on this in months.
I understand that I don't have the full backstory, not being a council member and all, but I think it's not unreasonable to draw the conclusion that there is some sort of reluctance by the council to significantly change RBY, and frankly it bothers me, much like the reasoning of "I don't like it because it's change" also bothers me.
Latias has been unbanned in DPP and sleep has been banned in BW but we're stuck here with every initiative getting choked out and eventually dropped due to a painfully slow council and a playerbase that doesn't seem to be bothered by this at all, despite voting in favor of change in the survey linked above. Don't rule out banning Counter because "you don't like it", come up with some good arguments against it - Stratos is helping you out here already.
These three issues are currently unanswered Counter, impossible max DVs, survey and this is a good moment to bring some attention back to them. I don't care if we end up taking decisions that don't line up with my personal ideas, I just want to see the community sincerely and fully address these problems rather than brushing everything under the carpet because they don't care for change anyway. Start with Counter here, and move on to the others quickly, please. Quite Quiet said:. Amaranth said:.
I have a serious issue with the OP ruling out banning counter because "he does not like it". Posting this on behalf of Peasounay Thanks to beautiful SoulWind for posting this on my behalf, since apparently council members can't post in PRs.
I would like to address two things from the post of Amaranth The point of the survey was to gather data to continue the discussion of your "The future of RBY on smogon" thread in a more concrete way.
It was not supposed to be used as a council proof to take decisions, it was supposed to give data as to what the RBY community wants to do about its tier to continue the "so what do we do" discussion, and no one bar marco posted anything.
Like technically I suppose we, the council, could have came up with a Wrap suspect and stuff but it's an oligarchic way of doing things that I don't believe to be good : the people who answered the survey are the ones that make the community and the game exist and if change there should be they should be a part of it rather than just voters to whatever we throw at them. The council in my eyes should be organizing the process, we did start it with this survey and no one answered so I guess people did not want to change the tier that badly?
If they do it's not too late though, the results are still valid. Secondly for this specific case, I get the whole "don't mod the game just because you're happy with the discovery" argument but unfortunately as long as we have freeze clause it will always be an intellectually dishonest argument and i'm a pro freeze clause who would never want to see it go. I think you either accept modding or you don't at all but using that argument for a case like this is a bit hypocritical.
I don't buy into the whole "but then you fix s and hyper beam" or whatever because modding one glitch doesn't mean you should necessarily mod another, and if you do, the argument saying "but we modded this" is bad because it's not about the process of modding, it's about what game you want to play.
If a majority of players are fine with having counter modded, then I think we should, and if at the same they don't want to mod s, I don't think we should. It really is only a game on the internet that has no purposes other than having fun, so all the ethical debates to me are non-sense. If it were up to me I'd ask to the current playing community "what do you want to do with counter?
Don't see the game as an untouchable entity, the simulators in themselves are modding PS : "causes the game to end" is the stupidest suggestion i've ever read. RE: Counter, Freeze Clause, ethical debates, modding I'm not anti-mod as a whole, but I only see it as an extreme measure for cases that cannot be handled otherwise without significantly changing the game.
The alternative to Freeze Clause mod would be banning Ice Beam and Blizzard - I don't need to explain why that's unviable - or playing with no restrictions on freeze at all, which I'm sure we all agree would significantly lower the competitiveness of the game, so I take it as a necessary evil. Sleep Clause is another mod and personally I'm not even on board with it I believe I mentioned the idea of a complete sleep ban some time ago in the thread that eventually led to the survey , but even still I understand wanting to preserve the sleep mechanic in some form and modding the game to allow it.
Those mods are necessary to preserve crucial parts of the game. The argument is not intellectually dishonest because it's simply about where you draw the line for what things are acceptable to mod out. To me the line should have been drawn even before Sleep Clause, but nonetheless, I definitely feel like Counter is not worth modding our game for, because it's a relatively unimportant move - it's a cool tech that shows up from time to time but it's nowhere near as commonplace as Ice-type attacks and even Sleep moves.
It's not "intellectually dishonest", it's just arbitrary - when you have to draw a line somewhere whatever solution you choose is going to be arbitrary, so this is inevitable. Surely we can all agree the game would be more competitive and more fun without them? Just modding things for fun is a dangerous slippery slope in a tier where there is a fair amount of unfun mechanics.
Thunder is one of the original greatest Electric type moves. It calls down a bolt of lightning from the sky to strike the target for massive damage.
Whenever it appears in the anime, Thunder is one of the most dramatic and damaging moves. The problem is that there is one electric move that is inarguably better in almost any situation-- and that is Thunderbolt. Quick Attack is a useful move at the right moment. If you need to make sure your low HP opponent passes away as quickly as possible, before it can do anything to you, use Quick Attack. However, many fans use Quick Attack because they aren't aware of a similar attack-- Extreme Speed.
Extreme Speed has an 80 attack points and takes even higher priority than Quick Attack. There are two factors that balance Extreme Speed. A metronome is a musical device meant to make a clicking sound at a steady rhythm. You can set is as slow or as fast as you want, but it will keep that rhythm until it is changed or deactivated. However, it can just as easily use moves like Leer, Rest, or Constrict. Z-Moves are a special kind of move introduced in Generation 7. They are meant to be ultimate moves and can only be used once per battle.
They are based on morphs of regular moves. With all of the conditions met, the results will be both devastating and spectacular. However, you can only use them once per battle, which makes them not much more than a flashy gimmick.
Every trainer has dreamed of pulling one of these off. Which Pokemon should learn counter? Is Mirror Coat a status move? Can Mirror Coat hit dark types? What does Mirror Coat do? What does a Pokemon get from a Mirror Coat move? How many points does Mirror Coat get in Bulbapedia? What do you get when you get Mirror Coat in Fortnite? Can a Mirror Coat be copied by a mirror move? What Pokemon can learn counter?
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